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Luigi’s Mansion 3 – REVIEW (Nintendo Switch)

November 14, 2019

It’s pretty wild that’s it’s taken nearly
20 years to get Luigi’s Mansion up to trilogy status, but here we are. And this time, not only are the stakes higher,
but so is the Mansion too. With Luigi’s Mansion 3, the series returns
to a single mansion format, only now in the form of a high-rise hotel, in which every
floor offers a unique setting for Luigi’s ghost-hunting adventure. It kicks off normal enough, with a hotel lobby,
rooms, and even gift shops, but it’s not long before things take a turn for the weird. As you wind your way up and down the hotel,
you’ll find that the floors only get increasingly bizarre the deeper you venture, with levels
dedicated to a film production studio, a Medieval Castle, and an egyptian Pyramid–remember,
we’re inside the hotel. To help cope with all the paranormal activity,
Luigi’s equipped with the latest Poltergust model: the G-00–oh, I see what you did there
Nintendo. And it has more functions than ever before,
giving Luigi an unprecedented number of ways to interact with the environment. Beyond the usual sucking and blowing, Luigi
can flash light sensors. fire plungers to flip over heavier objects,
deploy a blast to create a strong updraft and hover in the air, use a Dark Light to
reveal invisible objects, and of course, create a gooey clone of himself called Gooigi–that
can T-1000 his way past all kinds of obstacles like grates, fences, and even small pipes
to reach areas that Luigi can’t. And Gooigi might be the best new thing about
Luigi’s Mansion 3, opening up a range of exploration options and adding another layer
to puzzle solving. Swapping control between two is quick and
easy, though it can be a little cumbersome in situations that require rapid back and
forth action. Fortunately, a 2nd player can hop in and take
control of Gooigi at any time for some true co-op gameplay–and it works fantastically. Unlike Luigi’s Mansion on 3DS which shoehorned
co-op into a game clearly not designed for it, it’s much better integrated this time
around–to the point that I might prefer it to playing solo. Sure, things can get a little chaotic with
two of you flinging ghosts around, but the chaos only ad ds to the fun. And it makes puzzle solving all the more enjoyable Regardless of whether you’re playing together
or alone, there are more ways to interact with the environment than ever before–which
goes goes hand-in-hand with the environments also being more interactive than they’ve
ever been. Whereas most everything felt bolted to the
floor in past games, now nearly everything can be spun, thrown, dragged, knocked over,
sucked up, or destroyed completely. It can create quite the spectacle with how
much stuff you can have flying around–especially with two people–and it really makes the hotel
come alive in a way that past games haven’t quite. All these interactions also mean that the
puzzles are the most devious they’ve ever been, constantly testing your understanding
of Luiig’s moveset and how they manipulate various objects. Tracking down the pesky 5 gems hidden on each
floor can prove to be especially troublesome, as some of them are downright nasty to figure
out. I quite liked the added depth and, although
there were times that it felt a little arbitrary in exactly which move I had to to use for
a specific challenge, and I’d sometimes cycle through them all of them just to find
the one required. By default, the controls are similar to Dark
Moon’s, with movement and aiming both handled by the left stick. But there is an option to separate the two,
letting you aim independently with the right-stick, which I vastly prefer. Unfortunately, it only applies when actively
charging the Strobulb or using the Poltergust, so it doesn’t quite offer the complete freedom
of the original game, though it gets pretty close. And it betters the original in one important
way, as every function of the Poltergust is also available via the Shoulder Buttons, giving
you full control without having to take your hand off the right stick, which feels pretty
great, even if it takes a little getting used to. The core controls work well for the most part,
though I did find aiming the plunger to be a little finicky with an overly sensitive
crosshair that awkwardly darts surface to surface. I also found it a little difficult to gauge
depth at times when fighting enemies compared to past games, which is likely due to how
much more expansive the environments can be and how far the camera has to zoom out to
show it–which occurs even more frequently in co-op in order to keep both players on-screen. The ghost capturing mechanics also work similarly
to Dark Moon: Stun ghosts with a charged flash, then start sucking them up with the Poltergust. It works, but it lacks the depth of the GameCube
game, where the ghosts would drag you all over the room as you battled for control. In Luigi’s Mansion 3, you’re always always
in control–which isn’t a good thing in this case. That’s partly because the common ghost enemies
don’t put up much of a fight, although that’s not entirely their fault, as they’re up
against a new mechanic in which they don’t stand a ghost of a chance: the Slam. After latching onto a ghost for a couple of
seconds, you can slam them into the ground repeatedly just by tapping the A button. If it doesn’t kill the ghost out-right,
it’ll at least inflict some major damage–oh, and you’re practically invincible during
the maneuver too. It seems awesome at first, allowing you to
toss ghosts around like yesterday’s trash while flattening nearly everything in their
path. You feel powerful… too powerful, as it doesn’t
take long to realize that’s essentially all there is to the combat. Not only does it damage the ghost you’re
currently slamming, but it also hurts and incapacitates any other ghost that gets hit
by it too, making means you can clear an entire room by slamming one ghost into a bunch of
others and then latching onto the victims and repeating the process. And this works up until the very end of the
game. The slam is so readily accessible and vastly
overpowered that it overshadows the capturing mechanics that the series was founded on. The tug-of-war sensation, like reeling in
an incredibly angry fish, is completely gone, replaced by a button mashing minigame that
takes almost no skill to use and offers little satisfaction once the novelty wears off. And in case you’re wondering: Yes, I tried
ignoring the move entirely to see if it would help, but it’s clear the game was built
with it in mind, as you’re left defenseless with almost no movement options unlike the
original game. It doesn’t help that you’ll be find yourself
battling the same 4 ghost types throughout the adventure, adding to the repetition. Although the game tries to mix things up by
equipping them with different gear, such as sunglasses that prevents them from being stunned–they
rarely add much complexity as even they can usually be removed by slamming another ghost
into them. It all amounts to a combat system that quickly
grows stale and mind-numbingly simple–which is a bummer considering that’s it’s not
only significant component of the game but a defining element of the series. It also had the effect of making the game
remarkably easy for most of the adventure–especially when you factor in the Gold Bones you can
purchase from Professor E. Gadd that respawn you on the spot. Thankfully, the game’s wide assortment of
bosses prove to be much more interesting, challenging, and surprisingly frequent. With one per floor, they nearly match the
impressive amount of portrait ghosts from the original game, only now in far more elaborate
set pieces. These are proper boss battles through and
through and are among the best the series has to offer. I won’t spoil the cooler moments, but some
of the encounters thoroughly surprised me with how cleverly they used the environment
and Luigi’s moveset. While not every boss is a homerun, with some
being a little too obtuse for their own good, they inject a much-needed breath of fresh
air into an otherwise dull combat system. And while the Final Boss might be a little
disappointing, the build-up to it might be my favorite sequence in a Luigi’s Mansion
game yet. Again, I won’t spoil it, but it all comes
down to character–and that’s something that Luigi’s Mansion 3 has in spades. The hotel setting is an ingenious way of bringing
all of these environments under a single roof, with the scenery changing frequently enough
that no single area ever feels tiresome. Most floors will take around 45 minutes to
an hour to complete, though you can easily double that if you’re looking for all the
gems. However, while I love the diversity of the
adventure, I also feel like the mansion doesn’t make the most of its hotel theme. I was personally hoping for a little more
interplay between floors, such as finding secret routes between them, or objects that
can be carried from one to the next. But outside of a handful of scripted sequences,
there is almost no reason to revisit previous areas besides backtracking for hidden Gems
or Boos, both of which are entirely optional and offer disappointing rewards for the effort. In addition, because you unlock floors sequentially
by defeating bosses, there’s almost no room for free-roaming as you’ll always explore
the hotel in the same linear order. All of this means that the elevator is little
more than an elaborate level select menu, when it could have been used in much more
interesting ways. Imagine the surprise of summoning it, only
to find the doors open to an empty shaft, or how having to await for the elevator to
arrive could have added tension to a battle happening right outside its closed doors. Or, maybe you could lure a boss onto it in
an attempt to trap it on a different floor. It could have been a seriously cool gameplay
mechanic instead of just fancy window dressing, and the missed potential is unfortunate given
the otherwise brilliant setting. And speaking of brilliant, Luigi’s Mansion
3 is a sight to behold with spectacular large environments and what might be the best lighting
effects on Switch yet. I often just had fun playing around with Luigi’s
flashlight, watching how it painted shadows of every object onto the wall–even picture
frames if you get close enough! It’s some really impressive stuff. You’ll find all kinds of neat real-time
lighting effects throughout the hotel–I especially love the blinding blue glow of these orbs
that illuminate Luigi and everything else nearby. You’ll find a ton of reflective surfaces
too, like marble floors that add to the hotel’s grandeur. The animation is also top-notch, whether it’s
Luigi’s consistently hilarious scaredy-cat reactions or Ghosts desperately clawing to
avoid being sucked up. The cutscenes, in particular, could almost
be mistaken for a Luigi’s Mansion movie at first glance, especially with how many
there are–just check out the texture on Luigi’s clothes! The attention to detail is just fantastic
throughout the adventure, like how Luigi blinds himself every time he unleashes a charged
flash or how rats cling to the floor to avoid being sucked up. Performance wise, the game seems to maintain
30 frames per seconds most of the time with occasional small dips when things get a little
hectic, which seemed a little more common when playing co-op. Unfortunately, I found the music to be entirely
forgettable throughout, lacking the catchy and memorable tunes found in the prior two
games. Beyond co-op. Luigi’s Mansion 3 also offers a couple of
multiplayer modes. ScreamPark offers a trio of minigames playable
by up to 8 people locally, but perplexingly are entirely team-based, meaning you’ll
need an even amount of players to make it fair, and there are no CPUs available to make
up the difference. As I was only able to try it out with a handful
of friends, I can’t definitively say whether they’re worth getting a large group together,
but I can’t imagine it’d be worth the effort as they felt more like Mario Party
rejects during my time with them. The ScareScaper fairs better fortunately,
allowing you to explore a 5 or 10 story tower with a team of 4 people–or 8 if you count
their co-op Gooigi partners. And it’s playable both locally and online. And every session offers something slightly
different, wuth the maze-like floors are randomly generated, requiring you to learn them on
the fly as you go about completing each floor’s objective before the time limit elapses, whether
it’s capturing all the ghosts, collecting a set amount of money, or rescuing Toads. I played through the ScareScraper probably
close to a dozen times or so, in both the 5 and 10 floor variants and while I had fun,
it’s still subject to the same mediocre combat system that can be found in the main
game. And even though I was playing with 3 other
people, it rarely felt like the mode required or even incentivised much teamwork, beyond
splitting up to try and cover more ground faster, which kind of undermines the point
of working as a team. Disappointingly, it only takes a few playthroughs
to see every challenge this mode has to offer–and it offers shockingly few options compared
to the original version found in Dark Moon, even scrapping the upgrade system that gave
your coins purpose. It also doesn’t help that the boss fight
at the end is always the same, which is even worse considering it lifts most of its attacks
from the game’s real final boss. On the upside, the online worked well in my
experience, with no real notable lag issue. Luigi’s Mansion 3 is a beautiful-looking
adventure full of great puzzles and cute moments. I enjoyed exploring the hotel’s eclectic
floors and unraveling their many puzzles, especially with what Gooig brings to the table. But the entire experience is stunted by a
shallow combat system and repetitive ghost encounters that aren’t particularly fun
or exciting–outside of boss battles–when is especially disappointing considering that
used to be a series highlight for me. Overall, I Liked Luigi’s Mansion 3–I just
wish it had better combat and went a bit further with the hotel concept. Thankfully, playing co-op with a friend makes
these issues a bit easier to overlook, while letting you better focus on what the game
does well, which is great set pieces and some awesome boss battles. And with that, thanks for watching and make
sure to subscribe to GameXplain for more on LM3 and all things Nintendo Switch.


  • Reply GameXplain October 28, 2019 at 5:01 pm

    Hey guys! First, the "censored" boss is NOT who you think it is. It's just a normal boss from the ScareScraper.
    Secondly, to the "nostalgia goggles" peeps. I literally replayed and reviewed the original game just a year ago:

  • Reply Kadji October 29, 2019 at 11:18 am

    Thanks for the review – I was exited for the game but the combat ruins it for me…I will just keep on playing Luigis Mansion 1.

  • Reply Scrubba Dubbins October 29, 2019 at 11:20 am

    So this game is the other dimension where Dark Moon was good.

  • Reply Creo October 29, 2019 at 11:31 am

    André is allowed to have an opinion guys. . . From what I got from this review, I p e r s o n a l l y see myself – given GX's rating system – liking it a lot (at minimum), but I mean come on. . . I appreciate Andrés honesty in his "Liked" if anything.


  • Reply Voltabulous October 29, 2019 at 11:44 am

    The game looks and plays great, but should've been 40,- because like Link's Awakening you'll finish it in around 15 hours.

  • Reply BlastfaceEnder October 29, 2019 at 1:03 pm

    12:20 Best part of the entire game that isn't even released yet.

  • Reply Gavin Ballesteros October 29, 2019 at 1:49 pm

    This might sound nick picky but why does Luigi have 99 HP instead of 100 like Luigi’s Mansion 1 and 2?
    Now granted 99 HP is still a lot but why one less hit point?

  • Reply MilkPudding October 29, 2019 at 2:38 pm

    Appreciate the review for not being mindful of spoilers

  • Reply Ali October 29, 2019 at 3:16 pm

    Why didn't Luigi's Mansion 3 had amiibo support like Andre you must tell the developers of the game of why didn't this game had amiibos!

  • Reply Ryusan84 October 29, 2019 at 3:29 pm

    hahah when I saw the first gameplays of LM3 and saw the tossing/hammering mechanics of the ghosts I said they should mix it up a little or make it an upgrade that you can only use when you have access to. But noooo the comment section went like "u high or sth bro? ehh humans 😛

  • Reply Jason Jungreis October 29, 2019 at 3:53 pm

    You mentioned that the fights in this game aren’t extremely difficult, but in my opinions that’s ok. I never really thought of boss fights and defeating enemies as the main challenge of luigi’s mansion: dark moon. That game’s main challenge was solving the puzzles. All the mansions were like big escape rooms. I hope that’s the case in this game, because I though that was unique for a Mario game.

  • Reply Sharito742 October 29, 2019 at 3:59 pm

    Liked equals a 7/10, the game is bad.

  • Reply LinconBio October 29, 2019 at 4:04 pm

    9:52 Awawawah… indeed.

  • Reply mechashadow October 29, 2019 at 4:27 pm

    Why's you gimp the Scarescraper when you just had to port it? An upgrade system is easy to implement!

  • Reply InfinitelyBored October 29, 2019 at 5:18 pm

    Kinda disapointed, it’s just giving me bad LM2 flashbacks… I think I’ll stick to the original on gamecube and 3DS remake. This is gonna be a game I’m skiping out on

  • Reply cloud Lucas October 29, 2019 at 6:35 pm


  • Reply Fire Dust October 29, 2019 at 7:15 pm

    Although I'm still willing to give this game a shot, one thing I admittingly have to agree with TheBitBlock on in regards to this games visual design is that this game REALLY needs to dim the lights. Luigi didn't have a flashlight cause it was cute, but because the mansion was nearly pitch black, only giving you a vague idea of what your surroundings are. A lot of areas in "LM3" are a little too bright, kinda rendering Luigi's flashlight completely pointless. Either have it automatically turn off in those certain areas, or maybe have a function where the flashlight has this ability that can uncover hidden goodies that when in the brighter lit areas, can only be seen through a secret seeking mode in the flashlight. Kinda like those old Halloween activity books where you have to fight a certain object using a specially made flashlight accessory that came with the book. Also it would've been nice if Next Level Games took a page from "Luigi's Mansion 3DS Remake" and have the slam function be its own separate mode, similar to how in the LM 3DS remake, you could chose between the original games mechanics, or play with the mechanics of "Luigi's Mansion: Dark Moon".

  • Reply Grainsauce October 29, 2019 at 7:22 pm

    I'm disappointed, I was hoping this would have more engaging combat similar to the original, but it seems the smash attack is broken and overpowered, and combat seems boring, ghosts are too weak and a threat at all like in the orginal. Sigh…. I'll wait until I get this on sale used, also it had framerates issues at 30fps? I guess there was no hope's of 60fps like with Zelda links awakening.

  • Reply Skunk Starlight October 29, 2019 at 7:28 pm

    Luigi does the hotel thing so much better than Mario that it's scary.

  • Reply lime pie October 29, 2019 at 8:45 pm

    A little disappointing to hear the combat is dull, but still seems like it could be enjoyable!

  • Reply The Master Destiny October 29, 2019 at 9:32 pm


  • Reply Last Son of Tennessee October 29, 2019 at 9:39 pm

    Destructible environments
    Simplistic combat
    Co-op puzzle solving

    Basically, this is a LEGO game. ( And that's not a bad thing.)

  • Reply Pietro Scarpa October 29, 2019 at 9:45 pm

    This game looks gorgeous, can't believe that it is a switch game.

  • Reply jonman 528 October 29, 2019 at 10:37 pm

    Please…..stop comparing this game to the 2 previous titles. IDC

  • Reply James Mileto October 29, 2019 at 11:25 pm

    I’m worried about replay ability, post game, music and repetitive game play

  • Reply William Rootz October 29, 2019 at 11:40 pm

    I'll wait for the new Star Wars.

  • Reply Corey Mckee October 30, 2019 at 12:26 am

    Can anyone tell me if scarescrapper and Screampark are playable in solo with bot support? I atleast hope scarescrapper is playable for singleplayer.. what value is there for post game content? Besides the two multiplayer modes??


  • Reply Ninten·Yoshi October 30, 2019 at 1:11 am

    Can't wait to get this game! I've been hearing tons of good stuff about it and with this review I've fully made up my mind. The detail and charm in the game is just amazing, and I just want to see what the story turns out to be. The combat system does look pretty nice, I just hope it doesn't have me fighting against the ghosts so hard I feel like I'll rip out the Joycon's stick, Dark Moon had me like that all the time 😂
    Kinda disappointed that the ghost variety is almost none tho, I absolutely loved Dark Moon's various unique designs. Still, definitely gonna pick this up!

  • Reply Hamza Yahya October 30, 2019 at 3:21 am

    Ya think Nintendo will be able to add back some old mechanics from the previous Luigi's Mansion?

  • Reply JohnnyOTGS October 30, 2019 at 3:48 am

    Yeah, this is basically Ghostbusters, just with Mario characters.

  • Reply God Bless Texas Epting October 30, 2019 at 5:13 am

    I wish reviewers on youtube would stick to using official footage or footage that everyone has seen before from E3 or something. Several parts in here I had not seen. Excited for the game!

  • Reply God Bless Texas Epting October 30, 2019 at 5:27 am

    I love the puzzle solving aspects to this. I also will love the Scare-Scraper. It'll have paid DLC too they said, so for it being paid DLC, I assume it must be something pretty hefty.

  • Reply Scot Kip October 30, 2019 at 6:02 am

    Whiney review.

  • Reply Master Games October 30, 2019 at 7:34 am

    Lo único que puedo decir…es JUEGAZO espero sea goty LO MERECE.

  • Reply Sammy Escamilla October 30, 2019 at 12:17 pm

    Do gamecube controllers work for this game?

  • Reply Frname October 30, 2019 at 1:16 pm

    LM2 OST was as forgettable though it really wasn't good. At first you think it's good because it's not midi but instrumental. But the OST is over the top and the melodies are either bad or non existent (that shitty main theme constantly playing seriously). Anyway I see all my fears regarding this game being full Dark Moon style and not like the original were sadly proven true. Also the devs really made fun of the people who complained about Dark Moon's mission system lmao. "It's gone… but actually it's still there, just a little bit more hidden"

  • Reply Maurisio G October 30, 2019 at 1:36 pm


    GTA Franchise
    Oxygen not included
    Roller coaster tycoon series
    Mortal Combat deadly alliance
    Diddy Kong racing
    SSX Tricky
    Age Of Empires
    7 days to die
    Star wars battlefront 2
    Viewtiful Joe
    Donkey Kong / 64
    Jet set grind radio
    Perfect Dark
    007 Golden Eye

  • Reply Goodeus Maximus October 30, 2019 at 3:31 pm

    Local wireless?

  • Reply joeslickback October 30, 2019 at 4:05 pm


  • Reply Azril Azman October 30, 2019 at 5:45 pm

    Gamers never satisfied

  • Reply Grim reaper October 30, 2019 at 6:53 pm

    Another one youtube unsubbed me from.

  • Reply Grim reaper October 30, 2019 at 6:57 pm

    So this was just a cash in to shut up those asking for another Luigi's Mansion of course it was. Exploring the mansion the 2nd go round (when the lights went out) in the first one was very fun. One of the few times I did not mind backtracking.

    For anyone who wants a TLDR it is a shell they took the fun out and just here be satisfied with this.

  • Reply Nocta Eucta October 30, 2019 at 11:35 pm

    I cant wait to suck and blow all weekend.

  • Reply PurpleKangaroo4 October 31, 2019 at 2:48 am

    I really hope it's good. I did not like Dark Moon

  • Reply ODB October 31, 2019 at 2:53 am

    This game is another hard pass. Nintendo "No games" Switch

  • Reply epoc awda October 31, 2019 at 3:06 am

    waitwait. Luigis mansion never had good combat. What are you talking about?

  • Reply Seenmario66 October 31, 2019 at 5:11 am

    T-1000 was not meant to be used as a verb and yet you managed

  • Reply steaktastebetterpill October 31, 2019 at 10:42 am

    Was that some sort of next-level pun at the start?
    "And this time, not only are the stakes higher, but so is the mansion 2; In Luigi´s Mansion 3, the series returns to a single-mansion 4mat"

  • Reply Gady1986 October 31, 2019 at 12:46 pm

    I would say wait for a sale but Switch games never go on sale lol smh

  • Reply K Geo111 October 31, 2019 at 2:30 pm

    I knew the slam combat would ruin the game the second I saw it 😓

  • Reply kemuael October 31, 2019 at 3:22 pm

    Can't wait to play this game on my 55" HD TV.

  • Reply kemuael October 31, 2019 at 3:45 pm

    He talking about this game like it's suppose to be like Last of Us or something.

  • Reply John Lai October 31, 2019 at 4:03 pm

    Still has the creepy eerie vibes of the other two with fun and immersive gameplay solid game!

  • Reply Critter Loe AKA The kranio kid October 31, 2019 at 4:09 pm

    Is this game worth it? I'm pretty interested.

  • Reply Triple-D26 October 31, 2019 at 4:12 pm

    So is the game too short, feels incomplete, or is too easy?

  • Reply themrhc October 31, 2019 at 4:51 pm

    The first Luigi’s Mansion was amazing, Dark Moon sucked, and tbh I’m really on the fence with this one 🙁

  • Reply kemuael October 31, 2019 at 5:23 pm

    7:57 Perfectly timed as all things should be.

  • Reply -OK Internet- October 31, 2019 at 6:37 pm

    I heard this game sucks!!

    And blows 🙂

  • Reply Justin Crissey October 31, 2019 at 6:44 pm

    The bozz for scare scraper looks like the final boss of dark moon thats gay as hell

  • Reply Patrick Luy October 31, 2019 at 7:46 pm

    “Beyond sucking and blowing, Luigi can flash”

    I guess this game was heavily inspired by Nintendo’s old Love Hotels.

  • Reply OCEANSINSPACE October 31, 2019 at 10:49 pm

    Thanks for actually being honest and thoughtful! Still fun but overrated? Lil disappointed with the interactive hotel part is all, it looks amazing tho.

  • Reply Shane Rhea November 1, 2019 at 1:33 am

    I get bummed out when a game like this dosent have good collectibles, Like maybe some costumes or special vacuum's that have a special skill or animation for each one. But besides that small gripe,it does look very nIce visually and I'm sure the puzzles are interesting.

  • Reply Facebook Business November 1, 2019 at 3:31 am

    Is this game really that bad or is he hating just for the sake of hating?

  • Reply Thirsty Timmy November 1, 2019 at 5:19 am

    Is it worth trading in Mario kart 8 deluxe for?

  • Reply Justin Dubé November 1, 2019 at 4:03 pm

    Good review, but saying you won’t spoil the good moments is overshadowed by the fact that you are showing footage that most reviewers aren’t showing. Just saying! :p

  • Reply 666blaziken November 1, 2019 at 5:04 pm

    So basically the puzzles and visuals are really good but the combat is kind of broken with everything else being decent but not anything amazing. Honestly as long as the puzzles and creativity is good, I can forgive the combat.

  • Reply Quentin Gaeta November 1, 2019 at 6:15 pm

    I absolutely hated the B2 Boss. The only time I got a game over.

  • Reply Stinky Pinky November 1, 2019 at 10:39 pm

    i got all these Rainbow Twizzlers from Trick or Treating and they suck ass

  • Reply NeonBlkRager November 2, 2019 at 12:25 am

    Shouldve been called Hotel Luigi

  • Reply GerudoKing November 2, 2019 at 5:34 am

    What is this? I'll stick to Dark Moon…

  • Reply The Golden Station November 2, 2019 at 8:56 am

    As someone who loves gimmicky boss battles, Luigi's Mansion 3 has some of my favorite boss fights in a videogame next to mario galaxy

  • Reply XAM EEGAM November 2, 2019 at 9:26 am

    Sounds like you know how to make games bud. I wanna see this dude design a game and get out of fantasy land

  • Reply Massive Iron November 2, 2019 at 5:01 pm

    (My opinion) Luigi’s mansion 3 is the best switch game so far I really just hope it doesn’t take another 20 or so years to make another 3 Luigi’s mansion games actually if they do it right they will continue the series within 2 maybe 3 years max

  • Reply Captain Cody Venturebro November 3, 2019 at 1:03 am

    Honestly what disappoints me the most about Luigi's mansion 3 is the scare scrapper. Its pretty much a nerfed version of dark moons version of this mode. Plus the slam move does make the towers feel less challenging then before since 8 Luigi's can cause an uno reverse card to the ghost. Sure its not laggy and there is an option to play with the same people but I feel their should have been more modes for online like having players play as ghost while the others have to catch. Or even better just have a mode where one player can play as king boo and hunt down the Luigi's and put them in a painting within a time limit. And the other Luigi's can free there comrades by using the dark moon device.😌 I hope they will update this game with more modes because right now I'm not seeing this game be worth the online

  • Reply Sonic Son November 3, 2019 at 1:30 am

    Luigi's mansion 4
    Amusement park theme
    All new bosses all new enemies new entire levels

  • Reply Nicolle November 3, 2019 at 7:24 am

    I'm wondering if limiting the slam to once every charge would have been a better implementation of the mechanic

  • Reply spartandud3 November 3, 2019 at 5:40 pm

    Why can't they just put the original game on the Switch with good controls?

  • Reply Yojanni ever Romero sifuentes November 3, 2019 at 11:12 pm

    Luigi esta de bien de miedo

  • Reply ninja11 :P November 4, 2019 at 6:03 am

    K so i just beat Luigi's mansion 3, and its a solid 8/10, reason being that the controls are garbage, the frame rate is an issue, there is a lack of continuity cause polterpup should have pupils but he doesnt, and the jumping machanis is a spammable not die button but its use in puzzels and interactions is not well defined, and some floors are literally just a boss fight and nothing else, which sucks cause these floors themes were all cool and i wish they had more in them. Also lm3 had the worst boo catching mechanic in the series. The biggest sin is the annoying ass low health sound, which is by far the most annoying low health sound i have ever heard in a videogame. Its 2019, even pokemon removed the annoying liw health sound come the fuck on. These are the only flaws, the rest of the game is fucking amazing and well worth the 6 year wait.

  • Reply Lou November 4, 2019 at 4:08 pm

    I remember buying a game cube with the first Luigis Mansion.
    This looks like a great first game for the Switch 🙂

  • Reply Mr Synth November 4, 2019 at 8:21 pm

    Luigis mansion 3 is too easy, the ghosts are shit and the hotel feels boring. Theres no ominous vibe that the first game had and the second game had but to a lesser extent. The bosses are great and way better than Luigis mansion 2s bosses, but that's it's only upside. I mean I still love it and think its great, just not on par with 1 and even 2

  • Reply Dragular November 5, 2019 at 2:34 am

    Hey Andre, there are plenty of parts in the game where you can get away with not using the slam move.

  • Reply MrFandango Jimmies November 5, 2019 at 9:13 am

    I feel like Andre is the ultimate boomer. He can try to say he isn't because he played 1 a year ago but man the stroking off of 1 as if it was flawless is super frustrating.

  • Reply PhantomShadow224 November 6, 2019 at 12:43 am

    Great review, as much as I like this game I agree with the game’s problems brought up in this video.

  • Reply Jayden C November 6, 2019 at 7:09 am

    honestly I originally started with 2 played the 3ds remake last year pretty quiick game honestly not aa good as dark moon and it's pretty clear still a solid game this one seems to be the best one though

  • Reply Jayden C November 6, 2019 at 7:19 am

    ok you said the flashing mechanic here lacks depth from the original which was more tedious then anything…what about dark moon?which even if you do get them it's still annoying

  • Reply Ricky Cain November 6, 2019 at 5:07 pm

    Funny I loved the game the flaws it does have doesn't ruin the experience

  • Reply Ricky Cain November 6, 2019 at 5:18 pm

    Guys he also liked super Mario maker 2 both games are at least 9 out of 10 from me

  • Reply Carlos Colon November 7, 2019 at 9:58 pm

    Wow x hi orrible reveye dames great

  • Reply Phil Morton November 8, 2019 at 4:34 pm

    The problem is the at the end of the game, it doesn't safe the win! Also it leaves you at the rooftop save so you can't collect the rest of the boos or gems, I also wanted to go into the collection myself and see king boo in it!

  • Reply NoahPlaysGames November 9, 2019 at 11:32 pm

    haha i get it

  • Reply Scorpius Jones November 10, 2019 at 4:42 am

    The same people calling fortnite a "kids game" are excited over this lol

  • Reply Relytia November 10, 2019 at 8:59 pm

    I've never played a Luigi's Mansion game before, and man, I'm upset at myself for waiting this long to try one. Luigi's Mansion 3 is EASILY one of the best games of the year. It's a genuine masterpiece. Combat is super fun, the puzzles are fantastic, and the story/presentation is amazing. Don't hesitate to get this, it's GREAT.

  • Reply Bradley Adams November 11, 2019 at 5:34 pm

    Green Mario returns to bust some ghosts again!

  • Reply Jonathan Ober November 11, 2019 at 6:43 pm

    11:50ish mark you talk about unraveling the mysteries of the floors while unraveling a mummy ghost…well…played.

  • Reply willy24able November 12, 2019 at 3:11 am


    I told you that I can never buy this game as I said from my last comments. Even Link's Awakening Remake has a much better deal than this game(Even with some issues like framerate inconsistency, stupid control issues since it's not like ALBW or even previous 2D Zelda games like Oracle series & Minish Cap, certain dungeons aren't fixed for the better like Eagle's Tower & Turtle Rock, and Chamber Dungeons can go fuck right off.). But if you ask me about my favorite moments in my Switch life, I'll take Super Smash Bros Ultimate's Smash Mode over anything.

    @Cartoon Critic



  • Reply Nate Crane November 13, 2019 at 5:03 am

    Yeah, I loved this game, but I was really hoping something would happen with the Elevator, Luigi hits the button to call it, and nothing happens, so E Gadd calls him and says he's working on fixing it or something, and Luigi is cornered by a ton of ghosts and has to survive. And I totally agree with what you said about the combat, it gets pretty dull. I didn't feel like I was too strong, but I just wish that like in the first game, you and the ghost would be dragging each other all over the room. My overall opinion: 9.6/10

  • Reply Steve Spud November 13, 2019 at 9:50 am

    In addition to the shallow combat the overall enemy variety was lacking as well. My only complaint with an otherwise fantastic game!

  • Reply 0xDEADBEEF November 13, 2019 at 2:54 pm

    HOW TF does this get better animation that the biggest media franchise of all time?!

  • Reply Drew and Who November 13, 2019 at 6:44 pm

    Having never played any of the previous games one of us who will remain nameless struggled with the controls but we have been having a blast playing.

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